Fall 2014 | Thesis Project | Ingredients: Unity, C4D, Photon

Exhibited at the Parsons MFA Design & Tech Thesis Show, Totem is a first person expressive survival game, an FPS without the S. Instead, users are encouraged to express themselves with alchemic effects that manipulate nature. By solving competitive puzzles and interacting with each other, players will piece together a multiform narrative about the fragile line between human’s and animals… They’ll also light fires with their mind and talk to coyotes.

Check out the design deck


Try the prototype on