Summer 2015 | 3 month project | Ingredients: Unity, C4D
Zaga was developed by Simple Machine and released in August of 2015 for iOS. Featured on the App Store’s list of best new games, Zaga offers a minimalist arcade experience that balances simple controls with engaging challenges. Working alongside the talented team of Kurt Bieg, Artem Silantyev, Alec Dawson, and Karen Tapia, my role was to design and implement polished interface elements and visual feedback that shaped the gameplay of Zaga. I also worked to design themes that remixed the look and feel of the game, adding new elements to each playthough.