Spring 2014 | 3 week project | Ingredients: Unity, Maya, GameTrak Controller, Oculus Rift
Yi Ning Huang, Hang Ye, Cullen Paradise, and myself made a game that put players into the shoes of a bat navigating a virtual cave. By tilting and turning the oculus, users could control their trajectory as they glide past stalactites and stalagmites. Using a Mad Catz GameTrak controller modified to be wearable, players could also influence their altitude by flapping their arms. This resulted in surprisingly immersive experience, that was also lots of fun to watch.