Stealth Trip

Fall 2012 | 10 week project | Ingredients: Unity, UX, Xcode

Stealth Trip is a gps-based travel game. Our project challenged us to “gamify” an experience that lacked interactive motivation. My partner in crime, Eoin Thomas OHehir and I came up with the idea of making traveling fun, through robust, physical game mechanics.

“We created a game where a monster is chasing you through a city. To get rid of the monster, you must find artifacts, located next to points of interest, and bring them to a retrieval zone.” – E-Tom